Tag Archives: weapon

Soft Bomb

A soft bomb (also known as a “blackout bomb”) is a bomb designed to destroy electrical power infrastructure rather than physical buildings. The only known soft bomb is the US’s CBU-94 cluster bomb dispenser carrying BLU-114/B warheads (the finer details of which are still classified).

Once dropped by an aircraft, as it is falling, the bomb orients itself vertically and then discards its outer casing and begins spinning. Once it is spinning it releases two hundred drink can-sized submunitions, each of which contains thousands of tiny graphite fibres. A small explosive charge inside each submunition then detonates, scattering the graphite fibres like electrically conducting confetti and forming a “net” that drifts slowly downwards. When this conductive confetti lands on the target – an electrical transformer or substation – it causes thousands of explosive short circuits, starting fires and disabling the target.

blu-114

Soft bombs was first used in May 1999, as part of US operations in Serbia, in which night-time strikes by F-117A stealth fighters knocked out electricity to 70% of the country. They were then used again a few days later to undo repairs that the Serbians had completed. The photograph above comes from a video shot at the TPP Nikola Tesla power plant that was heavily damaged in the attack.

The Nuclear Double Flash

Identification of a nuclear explosion uses a number of different methods. The Comprehensive Test Ban Treaty Organisation (CTBTO) runs a series of networks which listen for infrasound sound waves produced in the atmosphere by above-ground explosions; which monitor the oceans for underwater tests; and which monitor seismic activity to detect underground tests. The CTBTO also run a network of radionuclide sensors that sample the air to detect certain isotopes produced by nuclear explosions.

But if a nuclear weapon is ever used again as a weapon of war, the first notification will come from space-based networks (e.g. the US DSP or the Russian Oko) looking for the characteristic double flash of a nuclear detonation.

 
Watch the video above of the first two seconds of the Castle Bravo nuclear test. Do you notice anything unusual? Let’s take a look at a few individual frames.

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Frame 01

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Frame 11

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Frame 49

The explosion begins bright, but then dims before becoming bright again: this is the nuclear double flash. It’s a little easier to see in the slowed-down excerpt below.

 
The variation in the brightness of the light emitted by a nuclear explosion follows a distinct pattern. It is possible to build light sources that are as powerful as nuclear explosions, or to produce light sources that have the same double flash characteristics, but not to produce a source with both characteristics. Thus the nuclear double flash is taken as irrefutable evidence that a nuclear explosion has taken place.

double-flash-graph

Note the logarithmic scale on both axes.*

As the nuclear explosion begins, the bomb and all of its components are heated to extremely high temperatures of around ten million kelvin. This causes these components to emit low-energy (“soft”) x-rays and high-energy (“hard”) ultraviolet waves. These x-rays and UV waves are absorbed by the air within a few metres of the device and this causes the air to be heated to temperatures of around one million kelvin, causing it to become incandescent and emit light. This is responsible for the initial, very fast (about three hundred millionths of a second after detonation) bright peak.

At the same time, the explosive shock wave itself (the hydrodynamic front) is expanding outwards and quickly compresses the air in front of it like a piston, causing it to become superheated. Inside this shock wave, the temperature is so high that the gas inside it become completely ionised (i.e. the gas becomes a plasma) and this makes the shock wave opaque to light. The brightness minimum is therefore caused by the shock wave “trapping” light behind it as it forms.

Light is still emitted because the shock wave itself is incandescent and is therefore emitting light outwards, ahead of itself, but this light is about one-tenth of the brightness of the preceding and following maxima. As the shock wave expands, it cools rapidly, and as it cools it becomes more transparent, allowing the light previously trapped behind it to escape. This is responsible for the second bright peak, which lasts much longer than the first because the full energy of the weapon is now being fully released, with nothing to block it. As the fireball expands it dissipates, and this is responsible for the gradual decrease in brightness.

yield-time-graph

As the graph above shows, the time of the first minimum and the time of the second maximum depend on the weapon’s yield. A larger yield means a more powerful initial release of energy, and a more powerful shock wave, and this shock wave then takes more time to “pass through” the initial hot region created by x-ray/UV absorption, and then also takes longer to cool down to the point at which is becomes transparent to the light that it has trapped behind it.

For a one kiloton device, the time between the minimum and the second maximum is only 30 milliseconds, too short a gap for the human eye to perceive, but bhangmeters aboard satellites can spot it (and by measuring the time interval get a rough idea of the weapon’s yield). For larger weapons, such as the 100 kT warheads aboard the UK’s Trident II D-5 missiles, the interval is long enough (0.3 seconds at 100 kT) for human beings to perceive.

* Taken from Guy E. Barasch, “Light Flash Produced by an Atmospheric Nuclear Explosion”, LASL-79-84, Los Alamos National Laboratory, 1979.

Base Bleed Artillery

base-bleed-patentMost of the drag on an artillery shell comes from friction between the nose of the shell and the air, as the shell pushes air out of the way at very high speeds. But some of the drag on a shell comes from the sucking effect of the vacuum left behind the shell as it pushes air in front out of the way faster than air can move to fill the space left behind.

To combat this, many artillery shells employ a system called base bleed in which the shell produces gas at its rear to fill this vacuum. This gas produces very little thrust, but by reducing the effect of the vacuum it increases the range of the shell enormously, typically by around 30%. On the diagram on the right (taken from this patent) the top image shows a view from below, with the gas generator’s exhaust labelled “5”. The housing of the gas generator is labelled “1” and the casing of the shell “2”. The igniter that starts the gas generator is labelled “4” and the fuel charge that produces the gas is labelled “6”.

Firearm Types

The term “firearm” refers to any sort of portable device that uses a barrel to fire a projectile, and they come in many forms.

Handgun

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A German Walther P99 handgun

As its name suggests, a handgun is designed to be held only in the hand, without the use of shoulder support. They come in two basic types: pistols, like the Walther P99 above, which have the chamber that holds the bullet integrated into the barrel, and revolvers which separate the barrel and chamber (usually possessing six or more separate chambers).

Handguns are usually semi-automatic, which means that each time the trigger is depressed one round is fired. Some fully automatic handguns (usually referred to as machine pistols) do exist, in which the gun will continue to fire for as long as the trigger is held down until all the ammunition is expended, but these are rare.

Rifle

A rifle is a firearm with a long rifled barrel; the long barrel and the rifling give the weapon increased range and accuracy.

Assault Rifle

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A Swiss SIG SG 550 assault rifle

An assault rifle is a selective fire rifle; this means that the weapon can fire in both semi-automatic and fully-automatic modes, and many assault rifles also offer a burst mode (usually a three-round burst) in which multiple rounds are fired each time the trigger is depressed. Assault rifles fire rounds that are between pistol and rifle rounds in terms of power, and use detachable magazines which hold around thirty rounds.

Assault rifles are the primary weapon issued to most armed forces, though most also issue a handgun as a backup side arm. Assault rifles were created when it was realised that most engagements occurred at ranges below the maximum range of battle rifles, and that a weapon in between the handgun and the battle rifle was required.

Battle Rifle

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A Belgian FN FAL battle rifle

Battle Rifles fire full-powered rifle rounds, and thus have greater range than assault rifles, but because they are higher-powered they are more difficult to control in fully-automatic mode.

Carbine

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Source

A carbine is a shorter and lighter version of an assault rifle (the H&K G36C carbine shown above is a version of the H&K G36 assault rifle). Because they are lighter and more manoeuvrable they are favoured where space is restricted (e.g. for use by helicopter pilots or armoured personnel vehicle drivers) or where high mobility is key, e.g. by special forces or hostage-rescue teams.

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Bent Spears, Broken Arrows and Empty Quivers

In my research for a previous post I came across the US’s official list of nuclear weapons-related codewords, and they are some of my favourite codewords ever.

PINNACLE is a codeword (technically a flagword) that indicates that a message is of interest to the major command units of the military. It’s mentioned here because whilst it can be used on its own, it is often used, or must be used, in combination with the codewords listed below.

BENT SPEAR is used to report incidents involving nuclear weapons that are “of significant interest” but which are not categorised as NUCFLASH or BROKEN ARROW. The incident in which six AGM-129 cruise missiles with live 150 kiloton W80-1 nuclear warheads (which were supposed to have been removed) were loaded onto a B-52 Stratofortress bomber and left unguarded at Minot and Barksdale Air Force Bases was classified as a BENT SPEAR.

NUCFLASH is used to report incidents that could create a risk of nuclear war. This includes any incident involving the actual or possible detonation of a nuclear weapon, or any incident in which a nuclear-armed or nuclear-capable aircraft deviates from its approved flightplan. It also covers incidents with the possibility of, or the appearance of, a nuclear detonation or attack, such as a ballistic missile launch, the presence of cruise missiles on non-friendly aircraft that are not on an approved flight path, or objects from space reentering Earth’s atmosphere. A PINNACLE NUCLFASH report has the highest priority of any report in the US military.

BROKEN ARROW is used to report incidents involving US nuclear weapons that do not create the risk of nuclear war. This includes the nuclear or non-nuclear detonation of a US nuclear weapon, the burning or jettisoning of a nuclear weapon or radioactive contamination or other hazard from a US nuclear weapon. The incident in which a nuclear-armed Titan-II missile caught fire and exploded in its silo was classified as a BROKEN ARROW, as were a number of incidents in which B-52 bombers carrying nuclear weapons crashed. (The incident in the 1996 movie Broken Arrow would actually have been classified as EMPTY QUIVER.)

EMPTY QUIVER is used to report the seizure, theft or loss of a nuclear weapon. The incidents in which the USS Scorpion submarine sank with two eleven kiloton Mark 45 nuclear torpedoes aboard, or the incident in which an A-4E Skyhawk aircraft carrying a one megaton B43 bomb fell over the side of the aircraft carrier USS Ticonderoga would probably be classified as EMPTY QUIVER events.

DULL SWORD is used to report minor incidents involving nuclear weapons or systems which could impair their ability to be deployed. This includes damage to systems capable of carrying or deploying nuclear weapons but which are not carrying nuclear weapons at the time. FADED GIANT is used to report incidents involving military nuclear reactors, or any other military radiological incident that does not involve nuclear weapons.

Two less cool-sounding codewords are EMERGENCY EVACUATION and EMERGENCY DISABLEMENT. The EMERGENCY EVACUATION codeword is used when nuclear weapons have to be removed from their approved location at short notice, without advance planning, e.g. if an Air Force base or silo holding nuclear weapons was being overrun by enemy forces. EMERGENCY DISABLEMENT refers to the use of the weapon’s command disable system, in which a warhead is deliberately made inoperational, preventing its use by enemy forces. The method by which this is achieved is unknown, but it is thought to operate by destroying either the warhead’s power supply, the sensitive electronic components within the warhead, or another part of the warhead’s triggering system.